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Someone must have sarcastically asked the developers of survival game Rust if “the water was wet” at some point, and the answer seems to have been “not wet enough!” In other words, the rust water is going to get wetter – but not in time for the next patch, which is coming to the main game on February 2. This update will however include a host of additional changes to some of the new industrial management elements that have appeared on the test servers.
As usual, YouTuber and Rust insider ShadowFrax have the scoop on the latest updates to hit the test build in the Rust Staging branch. It’s a noticeable visual improvement over the current look of the sea, with nicer interactions with the shore, better mosses and caustics (the particular way light bounces in water), and waves more realistic ones that react to storms and get choppier the further you go.


Additionally, the line separating the water from the air above is much nicer, and Shadowfrax says we can expect improved boat physics when the new water system arrives as well.
There are currently a few changes to the staging release that we can (probably) hope to push into the main branch (at least in some form). These include the ability to add adapters to new structures, including small oil refineries, lockers, and coffins. Large Ovens and Large Wooden Crates can accept up to four, allowing players to “chain” containers together without the need for splitters or combiners.
However, if you find yourself using splitters or combiners, you’ll be able to rotate them in 90-degree increments, which is handy for storing any gore of cable you’ve built.
There’s plenty more in development at Facepunch, Shadowfrax reports, including builder skins, pets, weapon mounts, remote-controlled drones, and a procedural cave system.
Check out our list of the best building games on PC for more DIY.
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